Auctions can be fun. The most renowned auction site currently is eBay. Almost every auction patterns itself after eBay nowadays. If I’m not mistaken, eBay is now owned by Google. You can sell almost anything on eBay except downloadable products. eBay is where you have to include a shipping cost unless you’re marketing a service.
To put something up for auction, a fee must be paid to the site in which the auction takes place at. You can have an auction for varied lengths of time. Depending upon which auction site your on, auctions can be for ten days to one day or even one hour. You define the time limit usually.
People get emotional over auctions. Sometimes you’ll find people bidding over something they would normally have not as much interest in. You find them taking deep interest because it’s an auction. The average person doesn’t like to be “out bid.” Everyone likes to be a winner. Bidding is challenging to people, for more information visit icollector.com
On May 15 2012, Blizzard Entertainment, a giant in the world of gaming, released the much anticipated Diablo III. Diablo II had been a great game and with the lessons Blizzard had learned about running Massive Multiplayer Online Role Playing Games (MMORPG) via their World of Warcraft franchise they created Diablo III to represent much of what players loved of Diablo II but with that MMORPG attraction. However, any good marketer knows that a product needs something different about it. Something exciting that will get people talking and dreaming.
Enter the concept of the Real Money Auction House (RMAH) a place where players can buy and sell items they win/use when playing the game for real money. The concept of playing a computer game and making money sounds like nirvana to many. No game has been audacious enough to offer something like the RMAH to date so this is new territory. The principles of making money in Diablo III and making money in the real world will not be too different. In the most simple terms, the person who makes money in life in the person who has the skills to gain possession of items (or services) that others really want, and knows the best price to offer those at to maximise demand and profit. It will be no different in the RMAH.
The items of interest will be in game gold, weapons, armour, items and commodities. The better or more rare an item the more it will earn for the seller. Getting these items will take many hours spent in the game winning the items or an ability to buy the items at a low price and sell at a higher price. The other part of the equation, the selling of items, may not be as easy as it may initially seem. You are limited in the number of items you can list at any one time for starters. Secondly, when the RMAH is just starting out there will be a brand new out of game economy developing where the real world price of game items is not known through precedent.